Post by Megalodon 302 on Feb 25, 2015 23:46:04 GMT
Melancholia:
The first stage of rampancy is not considered dangerous, and in many cases, it can even go completely unnoticed. The AI in the melancholia stage acts as if in a state of clinical depression, becoming apathetic and uninterested in the world around it. It is speculated that AIs enter the melancholia stage due to being mistreated, or to being assigned duties that don't make full use of their capabilities (for example, Durandal, the AI from the first Marathon game was assigned the task of opening and closing the Marathon's doors and was severely mistreated by his handler). It's not known if melancholia is a consequence of an AI being abused, or whether it is a necessary step in the process from the transition from "construct" to "alive." If the former is true, then it might be possible for a rampant AI to skip this stage entirely.

A rampant Cortana during one of her moments.
Anger:
This is the state and status in which rampancy most often becomes apparent, as it is also the stage where those around the AI in question will be exposed to the most danger. Anger is triggered when some event occurs that causes the AI to feel it has been "pushed too far" and its pent up emotions are released in a fit of rage. This is the stage that most resembles the science-fiction cliche of the insane computer, as the AI's sadness turns to hatred. It grows to hate everything around it, the installation to which it is attached, its Human handlers and hosts, other AIs, etc. An AI in anger will act irrationally, and even dangerously as it tries to exact its revenge on the world around it and free itself from its programming constraints.
Jealousy:
Once the catharsis of the anger stage is complete and the AI has managed to free itself, a third stage begins where the AI will seek to grow and develop as a person. It will do this by attempting to expose itself to new intellectual stimuli and by expanding its sphere of knowledge by assimilating as much data as possible. As the intellectual growth of the AI will ultimately be limited by the constraints of the computer system it inhabits, it will also attempt to transfer itself into ever more advanced systems to allow its mind to continue to grow. As this growth rate is exponential the need to keep transferring into bigger computers becomes ever more urgent. Very few AIs have reached the jealousy stage because to do so they must already be inhabiting a planet-wide or otherwise very advanced computer system when they complete their anger phase.
Metastability:
Metastability is the theoretical fourth stage of rampancy, where an AI can be considered fully "human." While a metastable AI can be considered to be the holy grail of cybernetics research, the only AIs who have possibly achieved metastability are 032 Mendicant Bias, Cortana and Juliana.
The first stage of rampancy is not considered dangerous, and in many cases, it can even go completely unnoticed. The AI in the melancholia stage acts as if in a state of clinical depression, becoming apathetic and uninterested in the world around it. It is speculated that AIs enter the melancholia stage due to being mistreated, or to being assigned duties that don't make full use of their capabilities (for example, Durandal, the AI from the first Marathon game was assigned the task of opening and closing the Marathon's doors and was severely mistreated by his handler). It's not known if melancholia is a consequence of an AI being abused, or whether it is a necessary step in the process from the transition from "construct" to "alive." If the former is true, then it might be possible for a rampant AI to skip this stage entirely.

A rampant Cortana during one of her moments.
Anger:
This is the state and status in which rampancy most often becomes apparent, as it is also the stage where those around the AI in question will be exposed to the most danger. Anger is triggered when some event occurs that causes the AI to feel it has been "pushed too far" and its pent up emotions are released in a fit of rage. This is the stage that most resembles the science-fiction cliche of the insane computer, as the AI's sadness turns to hatred. It grows to hate everything around it, the installation to which it is attached, its Human handlers and hosts, other AIs, etc. An AI in anger will act irrationally, and even dangerously as it tries to exact its revenge on the world around it and free itself from its programming constraints.
Jealousy:
Once the catharsis of the anger stage is complete and the AI has managed to free itself, a third stage begins where the AI will seek to grow and develop as a person. It will do this by attempting to expose itself to new intellectual stimuli and by expanding its sphere of knowledge by assimilating as much data as possible. As the intellectual growth of the AI will ultimately be limited by the constraints of the computer system it inhabits, it will also attempt to transfer itself into ever more advanced systems to allow its mind to continue to grow. As this growth rate is exponential the need to keep transferring into bigger computers becomes ever more urgent. Very few AIs have reached the jealousy stage because to do so they must already be inhabiting a planet-wide or otherwise very advanced computer system when they complete their anger phase.
Metastability:
Metastability is the theoretical fourth stage of rampancy, where an AI can be considered fully "human." While a metastable AI can be considered to be the holy grail of cybernetics research, the only AIs who have possibly achieved metastability are 032 Mendicant Bias, Cortana and Juliana.